Which environments you were particularly eager to return to? The dungeons in Stranger of Paradise have been inspired by previous Final Fantasy games. There is a fountain square in Cornelia around which (although not accessible as part of the game.) are located buildings based on the original designs, such as weapon and armor shops, tool shops, and magic shops. At the time, the Famicom did not allow for a lot of freedom in color, but the white-based atmosphere is a contrasting color of light against the darkness (black) that pervades the world, so we decided to incorporate it into this work. I looked to the pixel art from the Famicom era and incorporated features such as castle shapes or the fact that the town is surrounded by an outer wall. This has been a consistent approach since the development of Dissidia Final Fantasy. When working on a title with an existing motif, I always think about what to keep and what to reinterpret as elements unique to the game at hand, while basing it off the original game. Inoue - There was definitely an influence there. To what extent does the older concept for Cornelia shape the new one? The interview below has been edited for clarity and brevity.Ĭornelia is the first town in the original Final Fantasy and the name of the world in Stranger of Paradise. Inverse spoke with Inoue and producer Jin Fujiwara about the remarkable variety of music in Stranger of Paradise, and how the aesthetics of previous Final Fantasy games shaped the ambitious new spinoff. “This song ended up determining the direction of all the other songs included in this title.” “The song itself was created with the emotions of Jack's character in mind, and while it is intense, I think it has a sense of fragility to it,” Stranger of Paradise Director Daisuke Inoue tells Inverse.
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